#ifndef __CHITSPHERE_H__
#define __CHITSPHERE_H__
#include "CGameObject.h"
#include <IPrimitive.h>
#include <IPhysics.h>
namespace Content
{
class CHitSphere : public CGameObject
{
public:
  void setColor(const int r, const int g, const int b);
  void getColor(int& r, int& g, int& b);
  CHitSphere(const float r);
  ~CHitSphere();
private:
  float radius;
};


}
#endif